Joker Tricks: every published figure, and the one that does not exist
Joker Tricks is a slot that is easy to describe and easy to get wrong, and both for the same reason. The studio publishes a tidy little set of facts about it — the grid, the ways count, the ceiling, the volatility word, the six symbol names, the three characters — and then stops. One of the figures a reader comes looking for is simply not in that set, and a second slot with nearly the same name is happy to supply a number in its place.
This site keeps the set as it is. Everything below either comes from Amigo Gaming's own page for the title and from our own captures of the running game, or it is named as somebody else's claim. Where the studio is silent, the page says so instead of filling the gap.
4×5
1024
x1800
none published
What the studio publishes, field by field
Amigo Gaming's page for this title gives six things and no more. The field is 4 rows and 5 reels, counted as 1024 ways. The ceiling is x1800 of the stake. The volatility is written as medium-high. The symbol behaviours are named as Pin, Win, Pile, Collector, Wild and Instant Pays. The three characters above the reels are Jinxie, Jest and Luna, and the feature tiers are described by how many of them are awake at once. That is the whole published inventory.
Our own captures of the game running add a little to it and contradict none of it. The opening panel prints the ceiling and marks volatility as four lit peppers out of five. The reel field is four symbols high and five columns wide, exactly as the studio says. A Buy Bonus control sits at the left edge of the field. And at the foot of the screen a line counts the ways that are live on the current spin, which is the detail that explains what the 1024 actually is.
The look is worth naming because the studio's own description does not. The reels carry fruit, bells, coins, cards and jokers: cherries, plums, lemons, watermelons, grapes and bells sit alongside the three harlequin portraits. Listings file the theme as classic rather than as theatre, and they are describing the same screen — the neon stage is the frame, the fruit machine is the game inside it.
Payout rate: the figure that does not exist for this game
Three different places would carry a return-to-player percentage for a slot if one had been published. The studio's own page for the title has no such field. The largest catalogue carrying the game prints the field twice over and fills it with N/A both times, and does the same with hit frequency. Our own earlier pages about this slot never named one either. There is no fourth place to look.
That absence is a fact in its own right, and it is a different fact from a figure that varies.
The distinction matters because the other shape is common and looks similar from a distance. Plenty of slots are certified in several configurations, and an operator installs one of them; a reader meets those as two or three percentages printed near each other, under a heading about variants. Nothing of that kind exists here. No source shows two numbers side by side, no source mentions a configurable return, and nobody has described a mechanism by which this particular game would have one. Writing that the operator chooses the build would be inventing the mechanism as well as the figure.
So the honest version is short. There is no published percentage for this title, it is not a range being withheld, and the only place a figure could ever appear is the information panel inside a copy of the game somebody has opened. If a page offers you a percentage for Joker Tricks, the first question is whether it is describing this game at all — which brings us to the next section.
A second slot with almost this name
There is another game called 3 Joker Tricks, made by Zillion Games, and it is a different product in every measurable way. It runs on five reels and three rows with 25 fixed lines, its volatility is high, its ceiling is 3000x, and it does have a published return to player: 95.87%.
That percentage is the one most likely to end up attached to the wrong game, because it is the only number of its kind anywhere near this name. It describes a five-by-three fruit slot with twenty-five lines. Ours is 4 rows and 5 reels with 1024 ways. Nothing from the one belongs on the other, in either direction.
There is a third object with the name too — a card-guessing app on Android, where the trick is to pick which of three cards is hiding the joker. It is not a slot and has no figures to confuse. Mentioning it is cheaper than letting somebody conclude it is this.
The Buy Bonus is real, and one extra claim is not ours
The purchase feature needs no interpretation: there is a Buy Bonus control on the game screen, and pressing it opens a menu of four entries. The studio names the feature on its own page. Whether it is offered to you is a separate question and not one this site can answer — a purchase control is part of the game as the studio ships it, and which markets and which operators present it is decided well above the game.
The same catalogue that files the Buy Bonus also lists fixed jackpots among the game's features. That one has no second source. It is not on the studio's page, it is not in any of our captures of the running game, and our own earlier pages never mentioned it. It is recorded here as one large listing saying so, and nothing on this site treats it as a property of the game.
The same listing is also the only source for a stake band of 0.50 to 100, and it does not say which currency it means. Stake limits are configured by the operator in any case, so no single pair of numbers is correct for every copy. It is here because a reader will meet it, labelled as what it is.
Where two listings describe a different machine
One large listing carries this game under the right name and the right studio, and then prints a specification that belongs to something else: five reels and three rows and 20 fixed lines. The studio says 4 rows and 5 reels and 1024 ways, our captures show four rows of symbols on screen, and a second catalogue agrees with the studio. Three against one, with the studio among the three.
That is not a scandal, it is how specification tables go wrong: a template is filled from a default and nobody reads it again. It is worth knowing because the same page is one of the places a reader is likely to land, and a sentence here is cheaper than a reader quietly carrying away the wrong grid.
The release is the one date everything roughly agrees on. Two catalogues give the same day at the end of July 2026; a third is one day out. No page here prints a date for its own sake, so the month is as precise as this site gets.
Short answers to the questions people arrive with
- What is the return to player on this slot?
There isn't one. No figure has been published by the studio or by anybody else, and a missing figure is not a hidden range.
- How big can a win get?
x1800 of the stake, printed by the studio and shown on the game's opening panel.
- How many ways are there?
1024 at most. The foot of the screen counts how many are live on the spin in front of you.
- How does the studio rate Joker Tricks on volatility?
Amigo Gaming calls it medium-high; the game marks four of five on its own scale.
- Who are the three characters?
Jinxie, Jest and Luna. Each owns a colour and one named purchase on the bonus menu.
- Can the bonus be bought?
Yes. A Buy Bonus control sits beside the reels and opens a menu of four entries.
- Is this the same game as 3 Joker Tricks?
No. That one is by Zillion Games, on a different grid, with figures that do not apply here.
- Can I play it on this site?
No. There is no game here, no demo window and no link pretending to be one.
Where to read next
Carry on with the field and the ways counter if the arithmetic is what brought you, or with the three performers if the names did. The six symbol behaviours are set out under the marks, and the two bonus tiers are split between Free Games and Triple Games.