Joker Tricks

Amigo Gaming · one slot, read figure by figure

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New tab. No return-to-player figure is published for Joker Tricks by Amigo Gaming or by any listing, so the game's own information panel is the only place to look for one.

18+ · no game, no account and no cashier on this site

OpeningThe six named symbols

Joker Tricks symbols: Pin, Win, Pile, Collector, Wild, Instant Pays

Amigo Gaming prints six names for the special symbols of this game and then stops. It does not define them, does not say how they interact, and does not say how often any of them lands. That is unusual enough to be worth stating plainly before anything else on this page: what follows is a reading of six names, not a rules sheet.

The names are not arbitrary, though. They are the vocabulary of one particular symbol family, and the studio's own release note for the title says which family it is.

6

Named marks

Pin Win

Built on

on coins

Values seen

none published

Hit frequency
A Joker Tricks spin with four plums framed in violet and a gold coin showing 2.50 on the fourth reel
A settled spin: matching symbols framed where they count, and a coin carrying its own value on the fourth reel.

Six names, and what a name does and does not tell you

The published list is Pin, Win, Pile, Collector, Wild and Instant Pays. Amigo Gaming gives it as a row of labels under the game's description, with no sentence attached to any of them. Everything written below about what they do is a reading of the word, and it is marked as such rather than dressed up as a rule.

Pin describes persistence: a symbol that lands and then stays where it landed instead of being spun away. Win and Instant Pays both describe immediacy — a symbol whose value settles on arrival rather than needing a chain of neighbours. Pile describes grouping, a result built out of several symbols treated as one. Collector describes gathering, a symbol that draws values already on the board into a single total. Wild is the oldest word in the vocabulary and the only one that needs no gloss.

Those readings are consistent with each other and with what the screen shows. None of them is a statement from the studio, and this site does not treat them as one.

The family the game is built on

Amigo Gaming's own release note for this title says the game takes the Pin Win mechanic and builds on it. That single sentence does more to explain the six names than anything else in the published record, because the names are that mechanic's vocabulary: values that land, hold their position and pay what they show, with collectors and groupings layered over the top.

It also sets expectations correctly about what the reels are doing. On a machine of this family the interesting event is not a long chain of fruit but a value symbol arriving and staying, and the screen is laid out accordingly — the coin in the picture above is framed in its own cell on the fourth reel, which is where the eye is supposed to go.

The fruit set around it is doing the ordinary job. Cherries, plums, lemons, watermelons, grapes and bells are the low and middle symbols, and the three harlequin portraits sit above them. Catalogues file this game's look as classic for exactly that reason, which is not a contradiction of the neon staging — the stage is the frame and the fruit machine is the game inside it.

The coin with a number on it

The clearest single thing in our captures is a gold coin bearing its own figure, sitting in a framed cell among the fruit. That is the value symbol the Instant Pays and Win names point at, and reading it is the one piece of interface literacy this game asks for.

Read the figure on the coin as a multiple of the stake, not as money. The screens we hold show a one-unit stake, which makes the two look identical and makes the mistake invisible; at any other stake they come apart immediately. This is also why the ceiling for the whole game is written x1800 rather than as an amount: multiples travel between stakes and currencies, and amounts do not.

What a coin can be worth, how many values exist, and how they are distributed are all unpublished. We have seen one figure on one coin on one spin. That is an example of the format, not a paytable, and nothing on this site should be read as describing the range.

What no source states about any of them

There is no published hit frequency for this title. The largest catalogue carrying the game prints the field and leaves it empty, exactly as it does with the return to player. No source gives the odds of a Pin landing, the size of a Pile, the reach of a Collector, or whether two behaviours can be live on the same position.

That gap is the one place where a confident-sounding page about this game is most likely to be inventing. A symbol name is a very small amount of information, and a page that expands six names into six paragraphs of mechanics has got those mechanics from somewhere other than Amigo Gaming.

The place the full rules do exist is inside the game itself, in the information panel reachable from the control bar. That is also the only place a return-to-player figure could ever appear for this title, since nobody has published one.

Six names, briefly

Which special symbols does the studio name?

Pin, Win, Pile, Collector, Wild and Instant Pays. Six names, none of them explained.

What is the Pin Win mechanic?

The family this game is built on: values that land, hold position and pay what they show.

What is the coin with a number on it?

A value symbol. Read its figure as a multiple of the stake, not as cash.

What does Collector do?

The name describes gathering values already on the field into one result.

Does Wild work the usual way?

The studio names it and stops there. Treat it as ordinary substitution until the game says otherwise.

How often do they land?

Unpublished. No hit frequency exists for this title in any source.

Related reading

The field these behave on is measured under the ways page. Which of them is live depends on who is awake, which is the subject of Free Games and Triple Games, and who they belong to is on the performers page.

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